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Old Jun 21, 2006, 02:48 AM // 02:48   #1
Frost Gate Guardian
 
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Default A Tried and True Mo/Me PvE Heal Build?

Hello all and yes I have searched the forums manuely since the search button works when it wants too. and I have yet to find a build that someone hasn't bickered back and forth over... does anyone have a mo/me healer build for pve that they have used throughout factions and has had great success with? I am semi-new to monking in general so abbrieviated skills doesnt work for me please type them out lol... also thanks for your time and if you could mention your armor set you have as for weapon/focus im going for the 20/20 wand and a focus with killer mods. welp thats about it thanks alot and peace out....

P.S.
- Tips on how to use your build would be good so I dont stand there and use skills in a sequence that wont work well...
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Old Jun 21, 2006, 09:45 AM // 09:45   #2
Desert Nomad
 
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I've been running a basic Boon Prot through factions with great success.

Here's the build I've been using:

Reversalf of Fortune
Guardian
Mend Condition
Signet of Devotion
Mantra of Recall [Elite]
Inspired Hex
Divine Boon
Rebirth

Now, here is how I use the build: Guardian and RoF are your primary healing spells. RoF heals for an insane amount, so I don't use it all the time. I prefer to have it recharged in case a spike gets through. I tend to spam guardian and Sig of Devotion when in battle. Moments before the battle starts, put on Mantra of Recall. About 20 seconds later (depending on enchantment mod on your weapon) it will end and you'll get a lot of energy. I immediately put it back on to get another boost in 20 seconds. Inspired Hex is used as part hex removal, part energy management.

I use these weapons:
Rajazan's Fervor.
Req 9 Swordsmanship
+5 Energy
20% longer enchantments.

The Soulstone
+12 Energy. Req 9 Divine favor
Divine Favor + 1 (20% chance while using skills)
Health + 45(while enchanted)

EDIT: Forgot to add that Boon Prot may not sound as healing, but in fact you're protecting and healing at the same time.
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Old Jun 21, 2006, 10:37 AM // 10:37   #3
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20% longer enchantmens are imo a really bad mod for anyone playing with MoR.
You dont really want to wait 24 seconds for your energy.
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Old Jun 21, 2006, 11:44 AM // 11:44   #4
Sab
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I run a similar Boon Prot build, usable everywhere in Factions:

Mo/Me

Inspiration Magic: 9
Protection Prayers: 9+1
Divine Favor: 12+3+1

Reversal of Fortune
Mend Condition
Guardian
Signet of Devotion/Revealed Hex
Inspired Hex/Holy Veil
Energy Drain (E)
Divine Boon
Rebirth

20/20 Inspiration wand and offhand

Any armor will do.

Some general tips:

- Don't overheal! That's the biggest mistake any monk can make, and overhealing is especially bad while Boon-Protting since you have less regen, and your heals cost a bit more than other monk builds.
- Watch the battle, not just the red bars. Decide who needs what - for example, Guardian doesn't block Ele spells, so there's no point casting Guardian on a teammate who's getting pommeled by Lightning Orbs. On the other hand, do cast Guardian on someone who's under attack by Assassins/Warriors/Rangers.
- For healing, use Signet of Devotion as much as you can to conserve energy.
- Watch that Divine Boon is always on you - there are lots of enchantment strippers in PvE.

Be sure to check out Maximonster's guide which goes into Boon Prot in much more detail.

Last edited by LuxA; Jun 21, 2006 at 04:18 PM // 16:18..
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Old Jun 21, 2006, 11:55 AM // 11:55   #5
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Tested and works nicely, healing skills can me modified for certain reasons.

Skills
-----
Dwayna's Kiss
Healing Touch
Infuse Health
Heal Party
Healing Breeze
Healing Seed
Spell Breaker [Elite]
Channeling

Attrabutes
-----
Healing Prayers - 12 + 1 + 3
Divine Favor - 12 + 1
Inspiration Magic - 3

Mess around with the attrabutes however you like, just keep healing at 16.

Common SB Infuse, a bit personalized though, but the current build is very solid and works perfectly in most situations, 1 great tip is stay out of harm, kite if possible, use Infuse Health as a counter against spike for a large chunck of healing, the follow that up with a Healing Touch on yourself.
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Old Jun 21, 2006, 02:31 PM // 14:31   #6
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Thank you all for those wonderfull builds I will make sure to try out each and everyone one of them to see which I like the most. ounce again thanks and have a nice day...
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Old Jun 21, 2006, 03:04 PM // 15:04   #7
Desert Nomad
 
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Quote:
Originally Posted by Cursed Steelbringer
20% longer enchantmens are imo a really bad mod for anyone playing with MoR.
You dont really want to wait 24 seconds for your energy.
Some may not want to wait 4 extra seconds, but I like to have the 20% longer enchantments for Guardian and RoF.
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Old Jun 21, 2006, 03:50 PM // 15:50   #8
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Quote:
Originally Posted by LuxA
I run a similar Boon Prot build, usable everywhere in Factions:

Mo/Me

Inspiration Magic: 9
Protection Prayers: 9+1
Divine Favor: 12+3+1

Reversal of Fortune
Mend Condition
Guardian
Signet of Devotion
Inspired Hex/Holy Veil
Revealed Hex/Protective Spirit/Contemplation of Purity
Energy Drain (E)
Rebirth

20/20 Inspiration wand and offhand

Any armor will do.

Some general tips:

- Don't overheal! That's the biggest mistake any monk can make, and overhealing is especially bad while Boon-Protting since you have less regen, and your heals cost a bit more than other monk builds.
- Watch the battle, not just the red bars. Decide who needs what - for example, Guardian doesn't block Ele spells, so there's no point casting Guardian on a teammate who's getting pommeled by Lightning Orbs. On the other hand, do cast Guardian on someone who's under attack by Assassins/Warriors/Rangers.
- For healing, use Signet of Devotion as much as you can to conserve energy.
- Watch that Divine Boon is always on you - there are lots of enchantment strippers in PvE.

Be sure to check out Maximonster's guide which goes into Boon Prot in much more detail.
assuming that the skills you listed are the 8 you use, where is your divine boon at?
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Old Jun 21, 2006, 04:16 PM // 16:16   #9
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Quote:
Originally Posted by Vecte
assuming that the skills you listed are the 8 you use, where is your divine boon at?
Duh...(changed)
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Old Jun 21, 2006, 07:05 PM // 19:05   #10
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Drop Rebirth and add Holy Veil. You now have two mean of stripping hexes. If you are using a +20% enchant mod then sub in EDrain which works perfectly in PvE.

IMO A monk should never be in charge of rezing PvP or PvE....
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Old Jun 21, 2006, 07:58 PM // 19:58   #11
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This is the Boon Prot build that I use that works real well for me. Gift of Health with healing at 7 will give you 190 health per heal with no downside since it is your only spell from the Healing line =)

Divine Favor 14
Protection 12
Healing 7
Inspiration 8

Reversal of Fortune
Guardian
Gift of Health
Holy Veil
Mend Condition
Divine Boon
Rebirth
Manta of Recall {E}

I use a Collectors prot 20/20 staff with a +5 NRG +30 health mod. Do not use a 20% enchant mod if you are using MoR since the extra 4 seconds will kill your energy.

As for tips always use MoR and do not over heal! Use Gift of Health as much as possible since it is your big heal spell. Just remember to always have Divine Boon up also. Sometimes you can get away without having to have rebirth in a group...just ask the group before hand, if you don't need it take Signet of Rejuvination.

Last edited by pegasux; Jun 21, 2006 at 08:01 PM // 20:01..
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Old Jun 21, 2006, 11:38 PM // 23:38   #12
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Quote:
Originally Posted by ender6
Drop Rebirth and add Holy Veil. You now have two mean of stripping hexes. If you are using a +20% enchant mod then sub in EDrain which works perfectly in PvE.

IMO A monk should never be in charge of rezing PvP or PvE....
If everyone is dead and you're the last 1 alive you'll need a rez won't you? Or is this one of those "My job is too specific and important that I can't afford to waste time/slots for anything else type builds?"

Anyways Rebirth is a bad choice anyways. Monks need that energy and having it drop to 0 isn't a very bright idea.
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Old Jun 22, 2006, 08:57 AM // 08:57   #13
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Well all those builds are nice but might be not so immediate to play; I feel like most of them are PvP oriented.. Boon prot is awesome when enemies are targeting you, but in PvE you should stay out of troubles. And if you're starting to monk, you might wanna pick an easier build to manage. And the 20% longer ench. on a MoR booner is something you DON'T really want. Why RoF should last 20% more? You cast it on someone who's being targeted so it will likely last 0.1 seconds...... And 20% longer guardian? It lasts 5 seconds anyway, you really wanna kill your Mantra for 1 second longer guardian? Don't think so....
About the infuse health with SB; again, in PvE spikes are much less frequent, dmg is spread alll over (mobs are not so good). It could be good with some bosses in chap 2 as they do double dmg, but a Prot Spirit does the job as well. And why channelling in PvE? You should be far away from enemies, and energy management shouldn't be such a big deal as you can regen between the fights. Good build, but not the most suitable for PvE.
About ressing; it shouldn't be a monk job DURING fights where the other members should use their signet, it IS a monk's job after fights. Rebirth>every thing else. You will likely use it AFTER escaping from enemies, and you don't want to aggro them again until your party is back. And why would it matter if you have 0 energy after ressing? You will have time to regen as you won't be in their aggro bubble.
Here's a standard all-around skill bar that works wonderfully in pve
1. rebirth (already explained)
2. heal party: damage is spread and not focused in PvE, HP is a good spammable skill
3. dwayna's kiss: best non-elite skill to take, got even buffed lately. Sometimes it heals for 150+ at the cost of 5 energy only. Downside: long recharge and not for self healing
4. orison of healing: standard healing skill
5. mend condition: fast recharge and good healing, downside: targets other ally only
6. Elite: word of healing good in desperate situations
7. inspired hex: fast-casting hex removal, gives you back some energy too; downside: longer recharge than remove hex
8. depending on situation: holy veil, guardian, aegis
Equipment: full ascetic armor, +1 healing prayers scalp, Wayward wand (healing) and Stoneheart.
Attributes: usually 14 in healing, 10 in divine and prot, 3 inspiration.
As I said, it's an all around build; easy to play, it has hex and condition removals, energy shouldn't be a big deal as you can rest after fights. If you have another monk in your team, you can divide skills better. You would probably dump protection and leave it to the other, and equip more healing skills, such as healing seed. And you can increase your inspiration attribute.
(thanks to Makkert for some good tips about this build).
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Old Jun 22, 2006, 10:16 AM // 10:16   #14
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Healing: 16 or 14
Divine Favor: 13

A +5 energy sword/axe with a fortitude or an armor mod is best, coupled with a 20/20 healing prayers focus.

1) Orison of healing - spam heal.
2) Word of healing {e} - God.
3) Dwayna's kiss - God's little brother.
4) Signet of devotion - Free healing.
5) utility - fill in the blanks.
6) utility
7) utility
8) rez. - Duh.

The key to this build is god. God's name is Word of Healing. This skill is so much awesome in regular pve, it's not even funny. Infact, this skill will save your team's ass on so many ocasions, and will save you rediculous amounts of energy, this skill should be mandatory on any pure healing monk's skillbar.

I usually fill in the utility slots with hex and condition removal, a capsig, and sometimes infuse health when I'm bored. Do NOT use Heal Party. Ever. It messes up the strength of this build.

A monk always carries a rez in regular pve. Always. It's not your job to do battlerezzes, but expect your team to be full of idiots who don't understand that a live teammate is worth more than an 8th leet wammo ubar skill.
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Old Jun 22, 2006, 10:47 AM // 10:47   #15
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Quote:
Originally Posted by byteme!
Anyways Rebirth is a bad choice anyways. Monks need that energy and having it drop to 0 isn't a very bright idea.
Rebirth is the only skill in PvE since it allows you to stay back after a fight and rez your party to safety. Any other rez skill for a monk is not very bright. Nothing worse then dying while trying to rez somebody. I does give you zero energy upon use...that's why you have MoR...cast that then Rebirth.
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Old Jun 22, 2006, 10:53 AM // 10:53   #16
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Quote:
Originally Posted by Poison Ivy
Common SB Infuse...
There are no Ghostly Heroes trying to cap altars in PvE are there?
(ok there's the one in dunes, but come on...)

Quote:
Originally Posted by pegasux
Divine Favor 14
Protection 12
Healing 7
Inspiration 8

Reversal of Fortune
Guardian
Gift of Health
Holy Veil
Mend Condition
Divine Boon
Rebirth
Manta of Recall {E}
I find 15/9/9/9 to be a far more efficient attribute spread with a Gift Boon Prot, there really is no need to put Protection up to 12.

I would also say Protective Spirit was a must have in PvE, given the insane damage some of those bosses can do. It can be a life saver if someone has DP.
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Old Jun 22, 2006, 11:49 AM // 11:49   #17
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Quote:
Originally Posted by Anarion Silverhand
Some may not want to wait 4 extra seconds, but I like to have the 20% longer enchantments for Guardian and RoF.
It's a waste. RoF always gets triggered with 8 seconds (most of the time within 2 seconds), and Guardian might take 1 second longer, but that isn't much of a difference either. If you want the 20% longer enchantments mod that badly (even though I'd take a +5 Armor mod over it at all times), at least switch to a secondary weapon set before casting Manta of Recall.

Quote:
Originally Posted by byteme!
If everyone is dead and you're the last 1 alive you'll need a rez won't you? Or is this one of those "My job is too specific and important that I can't afford to waste time/slots for anything else type builds?"

Anyways Rebirth is a bad choice anyways. Monks need that energy and having it drop to 0 isn't a very bright idea.
Exactly, Monks can't afford to lose another slot as I'm already 20 slots short. And if you're taking a res, Rebirth is definitly the best res, as you can avoid aggro this way, and you can always hide your Energy with a -Energy set, so you don't lose everything.

Quote:
I find 15/9/9/9 to be a far more efficient attribute spread with a Gift Boon Prot, there really is no need to put Protection up to 12.

I would also say Protective Spirit was a must have in PvE, given the insane damage some of those bosses can do. It can be a life saver if someone has DP.
I agree, 15/9/9/9 is way more effective when running Gift of Health.

Quote:
Common SB Infuse, a bit personalized though, but the current build is very solid and works perfectly in most situations, 1 great tip is stay out of harm, kite if possible, use Infuse Health as a counter against spike for a large chunck of healing, the follow that up with a Healing Touch on yourself.
SB/Infuse isn't really a PvE build in my opinion..
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Old Jun 22, 2006, 12:18 PM // 12:18   #18
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I can't really give you any good advice on pure heal builds, as I kinda bite at them...I *can* however, give you a boon/prot build that I use often.

12 + 2 + 1 = 15 Divine Favor
9 + 1 = 10 Prot
9 Inspiration

RoF
Guardian
Mend Condition
Signet of Devotion
Mantra of Recall {e}
Inspired Hex/Holy Veil
Rebirth
Boon

You will learn to love Guardian and it's magical power to make you have to use less energy. If you have to heal a lot of people in a short time, guardian on the warrior, rof on the caster, Sig of Devotion on something else. The warrior is generally under melee pressure, so guardian should alleviate some of that while allowing you a 5 second breather to worry about the other guys on the team. RoF I prefer to use on casters because they have innately lower hp...to me this just says: RoF = make hp bar move more. Signet of Devotion should be cycled in periodically because it helps manage your energy with MoR. Inspired Hex is NOT an energy management skill. If you find yourself using it that way, switch it out for Holy Veil. Most hexes that will need removal are on ellys (I find that the warrior hexes I remove are usually things like Deep Freeze/Ice Spikes).

Good Luck with your monk.

BB
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Old Jun 22, 2006, 12:49 PM // 12:49   #19
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The thing is, I'm in love with my Rajazan's Fervor, and I don't wanna waste 10k on a +5 energy Katana. I don't see while 4 extra seconds of MoR is that bad. If you want instant energy, just run Offering of Blood. I like to have the 4 extra seconds of MoR as I sometimes find my energy still very high after 20 seconds, especially if you cast MoR too soon. That, however, is just my opinion.
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Old Jun 22, 2006, 01:03 PM // 13:03   #20
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Wow so many cool builds currently I am trying to throw together the boon prot build all i need is inspired hex and MoR and im good to go. Also if anyone has any xtras of the mentioned wep/focus for a boon prot dont be afraid to throw them my way lol...
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